- Flutter app (Android/iOS): home, explore, albums, search, player with equalizer, mini player, sign up/sign in with email codes, profile, encrypted offline downloads, About page - server/: one-command deploy of self-hosted Supabase behind HestiaCP/nginx (or Caddy), migrations, backups, email templates - supabase/migrations: schema, row-level security, profiles - tools/: song scanner and importer Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
161 lines
5.7 KiB
Dart
161 lines
5.7 KiB
Dart
import 'dart:async';
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import 'package:audio_service/audio_service.dart';
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import 'package:audio_session/audio_session.dart';
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import 'package:just_audio/just_audio.dart';
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/// Owns the [AudioPlayer] and exposes it to the OS (lock screen, notification,
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/// headset and Bluetooth buttons) through audio_service.
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class NkAudioHandler extends BaseAudioHandler with SeekHandler {
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NkAudioHandler() {
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_init();
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}
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/// Sound settings (Android only; iOS has no per-app equalizer in just_audio).
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final equalizer = AndroidEqualizer();
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final loudness = AndroidLoudnessEnhancer();
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late final _player = AudioPlayer(
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audioPipeline: AudioPipeline(androidAudioEffects: [loudness, equalizer]),
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);
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Stream<Duration> get positionStream => _player.positionStream;
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Stream<Duration?> get durationStream => _player.durationStream;
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Future<void> _init() async {
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final session = await AudioSession.instance;
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await session.configure(const AudioSessionConfiguration.music());
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_player.playbackEventStream.listen(
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(_) => playbackState.add(_currentState()),
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onError: (Object e, StackTrace st) => playbackState.add(
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playbackState.value.copyWith(processingState: AudioProcessingState.error, errorMessage: '$e'),
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),
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);
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_player.playingStream.listen((_) => playbackState.add(_currentState()));
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_player.shuffleModeEnabledStream.listen((_) => playbackState.add(_currentState()));
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_player.loopModeStream.listen((_) => playbackState.add(_currentState()));
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_player.sequenceStateStream.listen((state) {
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final tag = state.currentSource?.tag;
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if (tag is MediaItem) mediaItem.add(tag);
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queue.add([
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for (final s in state.effectiveSequence)
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if (s.tag is MediaItem) s.tag as MediaItem,
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]);
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});
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// Fill in the real duration once the file is loaded.
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_player.durationStream.listen((d) {
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final item = mediaItem.value;
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if (d != null && item != null && item.duration != d) mediaItem.add(item.copyWith(duration: d));
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});
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}
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/// Replaces the queue with [items] and starts playing at [index].
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Future<void> playQueue(List<MediaItem> items, {int index = 0}) async {
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if (items.isEmpty) return;
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await _player.setAudioSources(
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[for (final item in items) _sourceFor(item)],
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initialIndex: index,
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);
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await _player.play();
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}
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/// Inserts [item] right after the current song.
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Future<void> playNext(MediaItem item) async {
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final source = _sourceFor(item);
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final current = _player.currentIndex;
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if (current == null) return playQueue([item]);
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await _player.insertAudioSource(current + 1, source);
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}
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@override
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Future<void> addQueueItem(MediaItem mediaItem) =>
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_player.addAudioSource(_sourceFor(mediaItem));
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/// Set at startup: returns the downloaded (encrypted) copy of a song, if there is one.
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AudioSource? Function(MediaItem item)? localSource;
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AudioSource _sourceFor(MediaItem item) =>
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localSource?.call(item) ?? AudioSource.uri(Uri.parse(item.extras!['url'] as String), tag: item);
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@override
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Future<void> play() => _player.play();
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@override
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Future<void> pause() => _player.pause();
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@override
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Future<void> seek(Duration position) => _player.seek(position);
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@override
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Future<void> skipToNext() => _player.seekToNext();
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/// Restarts the song when more than 3 s in, like every major player.
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@override
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Future<void> skipToPrevious() async {
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if (_player.position > const Duration(seconds: 3) || !_player.hasPrevious) {
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return _player.seek(Duration.zero);
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}
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return _player.seekToPrevious();
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}
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@override
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Future<void> skipToQueueItem(int index) async {
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final indices = _player.shuffleModeEnabled ? _player.shuffleIndices : null;
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await _player.seek(Duration.zero, index: indices == null ? index : indices[index]);
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}
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@override
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Future<void> setShuffleMode(AudioServiceShuffleMode shuffleMode) async {
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final enable = shuffleMode != AudioServiceShuffleMode.none;
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if (enable) await _player.shuffle();
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await _player.setShuffleModeEnabled(enable);
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}
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@override
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Future<void> setRepeatMode(AudioServiceRepeatMode repeatMode) => _player.setLoopMode(switch (repeatMode) {
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AudioServiceRepeatMode.one => LoopMode.one,
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AudioServiceRepeatMode.all || AudioServiceRepeatMode.group => LoopMode.all,
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AudioServiceRepeatMode.none => LoopMode.off,
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});
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@override
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Future<void> stop() async {
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await _player.stop();
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return super.stop();
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}
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PlaybackState _currentState() {
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final playing = _player.playing;
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return PlaybackState(
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controls: [
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MediaControl.skipToPrevious,
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if (playing) MediaControl.pause else MediaControl.play,
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MediaControl.skipToNext,
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],
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systemActions: const {MediaAction.seek, MediaAction.seekForward, MediaAction.seekBackward},
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androidCompactActionIndices: const [0, 1, 2],
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processingState: switch (_player.processingState) {
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ProcessingState.idle => AudioProcessingState.idle,
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ProcessingState.loading => AudioProcessingState.loading,
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ProcessingState.buffering => AudioProcessingState.buffering,
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ProcessingState.ready => AudioProcessingState.ready,
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ProcessingState.completed => AudioProcessingState.completed,
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},
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playing: playing,
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updatePosition: _player.position,
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bufferedPosition: _player.bufferedPosition,
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speed: _player.speed,
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queueIndex: _player.currentIndex,
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shuffleMode: _player.shuffleModeEnabled ? AudioServiceShuffleMode.all : AudioServiceShuffleMode.none,
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repeatMode: switch (_player.loopMode) {
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LoopMode.one => AudioServiceRepeatMode.one,
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LoopMode.all => AudioServiceRepeatMode.all,
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LoopMode.off => AudioServiceRepeatMode.none,
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},
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);
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}
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}
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