HVBT Dev 763821171c feat: Add ECU Frame Debug Screen and DTC Screen
- Implemented RawFrameDebugScreen for displaying ECU frame data and diagnostics.
- Created DtcScreen to show active Diagnostic Trouble Codes (DTCs) with detailed descriptions.
- Added DtcRow widget for individual DTC representation.
- Introduced GraphScreen for visualizing sensor data over time with customizable time windows.
- Developed SensorListScreen to display available sensors and their current values.
- Enhanced SettingsScreen with options for Bluetooth connection, ECU protocol selection, polling interval, and theme settings.
- Added AppColors and AppTheme for consistent theming across the application.
- Implemented BtStatusChip to show Bluetooth connection status in the app bar.
- Created RecordFab for starting and stopping data recording sessions.
2026-07-26 23:14:58 +05:30

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import 'dart:math';
import 'package:flutter/material.dart';
class AnalogGauge extends StatefulWidget {
final double value;
final double minValue;
final double maxValue;
final String label;
final String unit;
final Color accentColor;
const AnalogGauge({
super.key,
required this.value,
required this.minValue,
required this.maxValue,
required this.label,
required this.unit,
required this.accentColor,
});
@override
State<AnalogGauge> createState() => _AnalogGaugeState();
}
class _AnalogGaugeState extends State<AnalogGauge>
with SingleTickerProviderStateMixin {
late AnimationController _ctrl;
late Animation<double> _anim;
double get _normalized =>
((widget.value - widget.minValue) /
(widget.maxValue - widget.minValue))
.clamp(0.0, 1.0);
@override
void initState() {
super.initState();
_ctrl = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 150),
);
_anim = Tween<double>(begin: 0, end: _normalized)
.animate(CurvedAnimation(parent: _ctrl, curve: Curves.easeOut));
_ctrl.forward();
}
@override
void didUpdateWidget(AnalogGauge old) {
super.didUpdateWidget(old);
if (old.value != widget.value) {
_anim = Tween<double>(begin: _anim.value, end: _normalized)
.animate(CurvedAnimation(parent: _ctrl, curve: Curves.easeOut));
_ctrl.forward(from: 0);
}
}
@override
void dispose() {
_ctrl.dispose();
super.dispose();
}
@override
Widget build(BuildContext context) {
return AspectRatio(
aspectRatio: 1,
child: AnimatedBuilder(
animation: _anim,
builder: (_, __) => CustomPaint(
painter: _GaugePainter(
normalizedValue: _anim.value,
accentColor: widget.accentColor,
displayValue: widget.value,
unit: widget.unit,
label: widget.label,
),
),
),
);
}
}
class _GaugePainter extends CustomPainter {
final double normalizedValue; // 0.01.0
final Color accentColor;
final double displayValue;
final String unit;
final String label;
static const double _startAngle = 135 * pi / 180; // 7:30 position
static const double _sweepAngle = 270 * pi / 180; // 270° sweep
_GaugePainter({
required this.normalizedValue,
required this.accentColor,
required this.displayValue,
required this.unit,
required this.label,
});
@override
void paint(Canvas canvas, Size size) {
final center = Offset(size.width / 2, size.height / 2);
final radius = size.width * 0.42;
final rect = Rect.fromCircle(center: center, radius: radius);
// ── Background arc ──────────────────────────────────────────────
final bgPaint = Paint()
..color = const Color(0xFF2A2A2A)
..style = PaintingStyle.stroke
..strokeWidth = size.width * 0.06
..strokeCap = StrokeCap.round;
canvas.drawArc(rect, _startAngle, _sweepAngle, false, bgPaint);
// ── Red zone (last 20%) ──────────────────────────────────────────
final redPaint = Paint()
..color = Colors.red.withAlpha(120)
..style = PaintingStyle.stroke
..strokeWidth = size.width * 0.06
..strokeCap = StrokeCap.round;
canvas.drawArc(
rect,
_startAngle + _sweepAngle * 0.8,
_sweepAngle * 0.2,
false,
redPaint,
);
// ── Value arc ────────────────────────────────────────────────────
if (normalizedValue > 0) {
final isRedZone = normalizedValue > 0.8;
final valPaint = Paint()
..color = isRedZone ? Colors.red : accentColor
..style = PaintingStyle.stroke
..strokeWidth = size.width * 0.06
..strokeCap = StrokeCap.round;
canvas.drawArc(
rect,
_startAngle,
_sweepAngle * normalizedValue,
false,
valPaint,
);
}
// ── Tick marks ───────────────────────────────────────────────────
_drawTicks(canvas, center, radius, size);
// ── Needle ────────────────────────────────────────────────────────
_drawNeedle(canvas, center, radius, size);
// ── Center text ──────────────────────────────────────────────────
_drawCenterText(canvas, center, size);
}
void _drawTicks(Canvas canvas, Offset center, double radius, Size size) {
final majorPaint = Paint()
..color = Colors.white54
..strokeWidth = size.width * 0.012
..strokeCap = StrokeCap.round;
final minorPaint = Paint()
..color = Colors.white24
..strokeWidth = size.width * 0.006
..strokeCap = StrokeCap.round;
const totalTicks = 50; // 2% each
for (int i = 0; i <= totalTicks; i++) {
final t = i / totalTicks;
final angle = _startAngle + _sweepAngle * t;
final isMajor = i % 5 == 0;
final paint = isMajor ? majorPaint : minorPaint;
final outerR = radius - size.width * 0.01;
final innerR = outerR - (isMajor ? size.width * 0.06 : size.width * 0.03);
canvas.drawLine(
center + Offset(cos(angle) * innerR, sin(angle) * innerR),
center + Offset(cos(angle) * outerR, sin(angle) * outerR),
paint,
);
}
}
void _drawNeedle(Canvas canvas, Offset center, double radius, Size size) {
final angle = _startAngle + _sweepAngle * normalizedValue;
final tipR = radius - size.width * 0.08;
final tailR = size.width * 0.08;
final needlePaint = Paint()
..color = Colors.white
..strokeWidth = size.width * 0.018
..strokeCap = StrokeCap.round;
canvas.drawLine(
center - Offset(cos(angle) * tailR, sin(angle) * tailR),
center + Offset(cos(angle) * tipR, sin(angle) * tipR),
needlePaint,
);
// Center dot
canvas.drawCircle(
center,
size.width * 0.04,
Paint()..color = Colors.white,
);
canvas.drawCircle(
center,
size.width * 0.025,
Paint()..color = const Color(0xFF0A0A0A),
);
}
void _drawCenterText(Canvas canvas, Offset center, Size size) {
// Value
final valSpan = TextSpan(
text: displayValue.toStringAsFixed(0),
style: TextStyle(
color: Colors.white,
fontSize: size.width * 0.14,
fontWeight: FontWeight.bold,
letterSpacing: -1,
),
);
final valPainter = TextPainter(
text: valSpan,
textDirection: TextDirection.ltr,
)..layout();
valPainter.paint(
canvas,
center +
Offset(
-valPainter.width / 2,
size.width * 0.1,
),
);
// Unit
final unitSpan = TextSpan(
text: unit,
style: TextStyle(
color: Colors.white54,
fontSize: size.width * 0.07,
),
);
final unitPainter = TextPainter(
text: unitSpan,
textDirection: TextDirection.ltr,
)..layout();
unitPainter.paint(
canvas,
center +
Offset(
-unitPainter.width / 2,
size.width * 0.1 + valPainter.height + 2,
),
);
}
@override
bool shouldRepaint(_GaugePainter old) =>
old.normalizedValue != normalizedValue ||
old.accentColor != accentColor ||
old.displayValue != displayValue;
}