hondavert-dev/lib/core/datalog/datalog_player.dart
metatroncubeswdev e4bcfb57a6 Meet Requrements.pdf: selectable dashboard, units, list/graph, light mode, playback
Dashboard
- Selectable main sensor (gauge) + sub sensor, 10 selectable values
  (landscape 5 left + 5 right, portrait 2x5 on one screen) and 4
  selectable flags; long-press to change; persisted.
- Flags: the requirement examples (MIL, FAN Out, VTEC Out, Knock, WBO /
  IAT / CLT Error - errors derived from the stored DTC bits) plus the
  other S300 status bits (cuts, launch, closed loop, VTP, AC, brake).
- Record button moved to the app bar; debug screen moved to Settings.

Sensor list: 1 column on phone portrait, 2 on tablet/landscape; name,
unit, min/max, segmented bar and value.
Graph: auto-scaled Y, window max/min, current value, seconds axis and a
touch cursor; RPM/MAP/TPS/ECT by default.
Units: km/h|mph, degC|degF, kPa|bar|psi (display only), persisted.
Light/dark: palette is a ThemeExtension used by every screen; theme
persisted. SafeArea keeps content off the side navigation bar.
Datalog playback now drives the dashboard, list, graph and DTC screen,
with the playback bar on the main screen and seek updating the displays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 23:24:28 -04:00

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import 'dart:async';
import 'dart:typed_data';
import 'datalog_db.dart';
enum PlaybackStatus { idle, playing, paused }
/// Loads stored frames from SQLite and replays them through a stream
/// at configurable speed. Consumers watch [frameStream] exactly like
/// the live BT stream — the parser layer is unaware of the difference.
class DatalogPlayer {
final DatalogDb _db;
List<StoredFrame> _frames = [];
int _position = 0; // index into _frames
double _speed = 1.0; // 1.0 = real-time, 2.0 = 2× faster
PlaybackStatus _status = PlaybackStatus.idle;
PlaybackStatus get status => _status;
int get position => _position;
int get totalFrames => _frames.length;
double get speed => _speed;
set speed(double v) => _speed = v.clamp(0.25, 8.0);
final StreamController<Uint8List> _controller =
StreamController<Uint8List>.broadcast();
Stream<Uint8List> get frameStream => _controller.stream;
/// Callback fired on each tick — lets UI update a progress indicator.
void Function(int position, int total)? onProgress;
Timer? _timer;
DatalogPlayer(this._db);
/// Load all frames for [sessionId] into memory.
Future<void> load(int sessionId) async {
await stop();
_frames = await _db.getFrames(sessionId);
_position = 0;
_status = PlaybackStatus.idle;
}
/// Start or resume playback.
void play() {
if (_status == PlaybackStatus.playing) return;
if (_frames.isEmpty) return;
_status = PlaybackStatus.playing;
_scheduleNext();
}
void pause() {
_timer?.cancel();
_timer = null;
if (_status == PlaybackStatus.playing) {
_status = PlaybackStatus.paused;
}
}
Future<void> stop() async {
_timer?.cancel();
_timer = null;
_position = 0;
_status = PlaybackStatus.idle;
}
/// Jump to a specific frame index. The frame there is emitted at once so
/// the displays follow the slider even while paused.
void seek(int index) {
if (_frames.isEmpty) return;
_position = index.clamp(0, _frames.length - 1);
_controller.add(_frames[_position].data);
onProgress?.call(_position, _frames.length);
}
void _scheduleNext() {
if (_position >= _frames.length) {
_status = PlaybackStatus.idle;
onProgress?.call(_frames.length, _frames.length);
return;
}
// Calculate delay to next frame using original timestamps
Duration delay = const Duration(milliseconds: 100); // default 10 Hz
if (_position + 1 < _frames.length) {
final gap = _frames[_position + 1].timestamp
.difference(_frames[_position].timestamp);
delay = Duration(
microseconds: (gap.inMicroseconds / _speed).round(),
);
// Clamp to 10ms–2s to handle gaps from pauses/reconnects
delay = delay.clamp(
const Duration(milliseconds: 10),
const Duration(seconds: 2),
);
}
_timer = Timer(delay, () {
if (_status != PlaybackStatus.playing) return;
if (_position < _frames.length) {
_controller.add(_frames[_position].data);
onProgress?.call(_position, _frames.length);
_position++;
}
_scheduleNext();
});
}
void dispose() {
_timer?.cancel();
_controller.close();
}
}
extension on Duration {
Duration clamp(Duration min, Duration max) {
if (this < min) return min;
if (this > max) return max;
return this;
}
}