Dashboard - Selectable main sensor (gauge) + sub sensor, 10 selectable values (landscape 5 left + 5 right, portrait 2x5 on one screen) and 4 selectable flags; long-press to change; persisted. - Flags: the requirement examples (MIL, FAN Out, VTEC Out, Knock, WBO / IAT / CLT Error - errors derived from the stored DTC bits) plus the other S300 status bits (cuts, launch, closed loop, VTP, AC, brake). - Record button moved to the app bar; debug screen moved to Settings. Sensor list: 1 column on phone portrait, 2 on tablet/landscape; name, unit, min/max, segmented bar and value. Graph: auto-scaled Y, window max/min, current value, seconds axis and a touch cursor; RPM/MAP/TPS/ECT by default. Units: km/h|mph, degC|degF, kPa|bar|psi (display only), persisted. Light/dark: palette is a ThemeExtension used by every screen; theme persisted. SafeArea keeps content off the side navigation bar. Datalog playback now drives the dashboard, list, graph and DTC screen, with the playback bar on the main screen and seek updating the displays. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
344 lines
9.9 KiB
Dart
344 lines
9.9 KiB
Dart
import 'dart:math';
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import 'package:flutter/material.dart';
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class AnalogGauge extends StatefulWidget {
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final double value;
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final double minValue;
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final double maxValue;
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final String label;
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final String unit;
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final Color accentColor;
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/// Formatted main value; defaults to [value] with no decimals.
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final String? valueText;
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/// Second line under the unit, e.g. the sub sensor "120 km/h".
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final String? subText;
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final Color foreground;
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final Color muted;
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final Color track;
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final Color background;
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const AnalogGauge({
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super.key,
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required this.value,
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required this.minValue,
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required this.maxValue,
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required this.label,
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required this.unit,
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required this.accentColor,
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this.valueText,
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this.subText,
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this.foreground = Colors.white,
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this.muted = Colors.white54,
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this.track = const Color(0xFF2A2A2A),
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this.background = const Color(0xFF0A0A0A),
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});
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@override
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State<AnalogGauge> createState() => _AnalogGaugeState();
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}
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class _AnalogGaugeState extends State<AnalogGauge>
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with SingleTickerProviderStateMixin {
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late AnimationController _ctrl;
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late Animation<double> _anim;
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double get _normalized =>
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((widget.value - widget.minValue) /
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(widget.maxValue - widget.minValue))
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.clamp(0.0, 1.0);
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@override
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void initState() {
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super.initState();
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_ctrl = AnimationController(
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vsync: this,
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// Roughly one polling interval: the needle glides from reading to
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// reading instead of jumping and stopping (was 150 ms ease-out, which
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// looked stepped at 10-20 Hz data).
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duration: const Duration(milliseconds: 110),
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);
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_anim = Tween<double>(begin: 0, end: _normalized)
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.animate(CurvedAnimation(parent: _ctrl, curve: Curves.easeOut));
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_ctrl.forward();
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}
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@override
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void didUpdateWidget(AnalogGauge old) {
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super.didUpdateWidget(old);
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if (old.value != widget.value) {
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_anim = Tween<double>(begin: _anim.value, end: _normalized)
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.animate(CurvedAnimation(parent: _ctrl, curve: Curves.linear));
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_ctrl.forward(from: 0);
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}
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}
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@override
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void dispose() {
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_ctrl.dispose();
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super.dispose();
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}
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@override
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Widget build(BuildContext context) {
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return AspectRatio(
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aspectRatio: 1,
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child: AnimatedBuilder(
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animation: _anim,
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builder: (_, __) => CustomPaint(
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painter: _GaugePainter(
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normalizedValue: _anim.value,
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accentColor: widget.accentColor,
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valueText: widget.valueText ?? widget.value.toStringAsFixed(0),
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subText: widget.subText,
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unit: widget.unit,
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label: widget.label,
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foreground: widget.foreground,
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muted: widget.muted,
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track: widget.track,
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background: widget.background,
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),
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),
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),
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);
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}
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}
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class _GaugePainter extends CustomPainter {
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final double normalizedValue; // 0.0–1.0
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final Color accentColor;
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final String valueText;
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final String? subText;
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final String unit;
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final String label;
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final Color foreground;
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final Color muted;
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final Color track;
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final Color background;
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static const double _startAngle = 135 * pi / 180; // 7:30 position
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static const double _sweepAngle = 270 * pi / 180; // 270° sweep
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_GaugePainter({
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required this.normalizedValue,
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required this.accentColor,
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required this.valueText,
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required this.subText,
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required this.unit,
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required this.label,
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required this.foreground,
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required this.muted,
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required this.track,
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required this.background,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final center = Offset(size.width / 2, size.height / 2);
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final radius = size.width * 0.42;
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final rect = Rect.fromCircle(center: center, radius: radius);
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// ── Background arc ──────────────────────────────────────────────
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final bgPaint = Paint()
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..color = track
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..style = PaintingStyle.stroke
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..strokeWidth = size.width * 0.06
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..strokeCap = StrokeCap.round;
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canvas.drawArc(rect, _startAngle, _sweepAngle, false, bgPaint);
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// ── Red zone (last 20%) ──────────────────────────────────────────
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final redPaint = Paint()
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..color = Colors.red.withAlpha(120)
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..style = PaintingStyle.stroke
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..strokeWidth = size.width * 0.06
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..strokeCap = StrokeCap.round;
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canvas.drawArc(
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rect,
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_startAngle + _sweepAngle * 0.8,
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_sweepAngle * 0.2,
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false,
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redPaint,
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);
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// ── Value arc ────────────────────────────────────────────────────
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if (normalizedValue > 0) {
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final isRedZone = normalizedValue > 0.8;
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final valPaint = Paint()
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..color = isRedZone ? Colors.red : accentColor
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..style = PaintingStyle.stroke
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..strokeWidth = size.width * 0.06
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..strokeCap = StrokeCap.round;
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canvas.drawArc(
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rect,
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_startAngle,
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_sweepAngle * normalizedValue,
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false,
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valPaint,
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);
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}
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// ── Tick marks ───────────────────────────────────────────────────
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_drawTicks(canvas, center, radius, size);
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// ── Needle ────────────────────────────────────────────────────────
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_drawNeedle(canvas, center, radius, size);
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// ── Center text ──────────────────────────────────────────────────
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_drawCenterText(canvas, center, size);
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}
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void _drawTicks(Canvas canvas, Offset center, double radius, Size size) {
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final majorPaint = Paint()
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..color = muted
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..strokeWidth = size.width * 0.012
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..strokeCap = StrokeCap.round;
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final minorPaint = Paint()
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..color = muted.withAlpha(90)
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..strokeWidth = size.width * 0.006
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..strokeCap = StrokeCap.round;
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const totalTicks = 50; // 2% each
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for (int i = 0; i <= totalTicks; i++) {
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final t = i / totalTicks;
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final angle = _startAngle + _sweepAngle * t;
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final isMajor = i % 5 == 0;
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final paint = isMajor ? majorPaint : minorPaint;
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final outerR = radius - size.width * 0.01;
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final innerR = outerR - (isMajor ? size.width * 0.06 : size.width * 0.03);
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canvas.drawLine(
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center + Offset(cos(angle) * innerR, sin(angle) * innerR),
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center + Offset(cos(angle) * outerR, sin(angle) * outerR),
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paint,
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);
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}
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}
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void _drawNeedle(Canvas canvas, Offset center, double radius, Size size) {
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final angle = _startAngle + _sweepAngle * normalizedValue;
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final tipR = radius - size.width * 0.08;
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final tailR = size.width * 0.08;
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final needlePaint = Paint()
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..color = foreground
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..strokeWidth = size.width * 0.018
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..strokeCap = StrokeCap.round;
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canvas.drawLine(
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center - Offset(cos(angle) * tailR, sin(angle) * tailR),
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center + Offset(cos(angle) * tipR, sin(angle) * tipR),
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needlePaint,
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);
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// Center dot
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canvas.drawCircle(
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center,
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size.width * 0.04,
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Paint()..color = foreground,
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);
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canvas.drawCircle(
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center,
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size.width * 0.025,
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Paint()..color = background,
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);
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}
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void _drawCenterText(Canvas canvas, Offset center, Size size) {
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// Value
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final valSpan = TextSpan(
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text: valueText,
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style: TextStyle(
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color: foreground,
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fontSize: size.width * 0.14,
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fontWeight: FontWeight.bold,
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letterSpacing: -1,
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),
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);
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final valPainter = TextPainter(
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text: valSpan,
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textDirection: TextDirection.ltr,
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)..layout();
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valPainter.paint(
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canvas,
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center +
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Offset(
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-valPainter.width / 2,
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size.width * 0.1,
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),
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);
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// Unit
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final unitSpan = TextSpan(
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text: unit,
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style: TextStyle(
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color: muted,
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fontSize: size.width * 0.07,
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),
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);
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final unitPainter = TextPainter(
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text: unitSpan,
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textDirection: TextDirection.ltr,
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)..layout();
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unitPainter.paint(
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canvas,
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center +
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Offset(
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-unitPainter.width / 2,
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size.width * 0.1 + valPainter.height + 2,
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),
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);
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// Label above the hub, e.g. "RPM"
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final labelPainter = TextPainter(
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text: TextSpan(
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text: label,
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style: TextStyle(
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color: muted,
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fontSize: size.width * 0.055,
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letterSpacing: 1,
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),
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),
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textDirection: TextDirection.ltr,
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)..layout();
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labelPainter.paint(
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canvas,
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center + Offset(-labelPainter.width / 2, -size.width * 0.2),
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);
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// Sub sensor line under the unit
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final sub = subText;
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if (sub != null) {
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final subPainter = TextPainter(
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text: TextSpan(
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text: sub,
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style: TextStyle(
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color: accentColor,
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fontSize: size.width * 0.075,
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fontWeight: FontWeight.w600,
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),
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),
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textDirection: TextDirection.ltr,
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)..layout();
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subPainter.paint(
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canvas,
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center +
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Offset(
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-subPainter.width / 2,
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size.width * 0.1 +
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valPainter.height +
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unitPainter.height +
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size.width * 0.02,
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),
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);
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}
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}
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@override
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bool shouldRepaint(_GaugePainter old) =>
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old.normalizedValue != normalizedValue ||
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old.accentColor != accentColor ||
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old.valueText != valueText ||
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old.subText != subText ||
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old.label != label ||
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old.unit != unit ||
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old.foreground != foreground;
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}
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